Struct cudnnHandle
cudnnHandle is a pointer to an opaque structure holding the cuDNN library context.
The cuDNN library context must be created using cudnnCreate() and the returned handle must be passed to all subsequent library function calls. The context should be destroyed at the end using cudnnDestroy(). The context is associated with only one GPU device, the current device at the time of the call to cudnnCreate(). However multiple contexts can be created on the same GPU device.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: ManagedCuda.CudaDNN
Assembly: CudaDNN.dll
Syntax
public struct cudnnHandle